This site is now dedicated to the Pathfinder system (PF). Older information based on AD&D will continue to be available, and information based on the d20 system (D&D 3.5) will remain available as open game content. Everything left on the main site is intended for the Pathfinder system, and is still under the OGL.
The following changes have been made to bring everything more in line with PF:
Disjunction is no longer a school of magic. I invented it when I was younger because I was in love with the idea of creating a new school, but I never really completed it as well as I liked. Former disjunction spells are available as "regular" spells, except for ones that are largely duplicated by or don't really work with PF: Lock and Key, Scatterlight, Scattershadow, Greater Scattercalm, Greater Scatterwave, Speed Decay, Scattermind, Scatterspell, Hideous Decay and Trigger. The remaining spells have been changed somewhat. The Spellbane Afflication is now Mental Fluctuations and has a changed material component. Fester Wound and Scatterthought have been changed mildly. Scatterwave has been replaced by the Pathfinder spell Globe of Tranqil Water (with minor modifications by me) and its counterpart Scattercalm is now Globe of Choppy Water. Many of those spells are now available to casters other than Sorcerers and Wizards, too.
Wild Magic is no longer a thing, since PF has "primal magic" that does basically the same thing. Some of the former "wild" spells are available as regular spells: Redirect Missiles, Wild Speech, Wild Nondetection, Prismatic Wildwall and Prismatic Wildsphere.
All non-PF information has been removed from the PC races.
Magic Items have a new, Pathfindery look. All have been updated somewhat.
And in the middle of all this, I added a spell from the SRD: Dominate Animal.
Added more Favored Class bonuses to Woodsprite, Half-Sprite and Darkaralome. In addition, racial traits were modified in the last two, mostly by adding missing text. However, Darkaralome now has Cave Dweller as an alternate trait, replaced by the new Clockworker racial trait.
Heavy changes to the monothot. Added Confusion to list of spells.
Brand new design, a decent tweak on the old one. All major pages have collapsing menus. The Flame font in the title image now loads as a webfont. Clicking on a random quote will give you a new random quote. Plus other small changes.
At some point, the Woodsprite, Half-Sprite and Darkaralome pages were given Pathfinder and 3.5e sections. I forget when.
Internal code changed on sortable pages.
Site moved to Tsohost.
Changed all sortable pages so that they now automatically sort and display as soon as you visit them. This is much more user-friendly, and I probably neglected it only because of how freaking HUGE some of these pages will be.
Changed the abilities page to now sort feats and skills together as one unit.
Changed all occurrences of Quaron with Qoro, which is the name I'm going with from now on.
Moved entire site to a new domain: dnd.jasontank.net.
Amoebaform is now Ooze Mimicry, because generic fantasy people don't know what an amoeba is, but they sure do understand oozes!
Cleaned up all pages to be mobile-friendly.
Added sliding menu to sortable pages for easier navigation.
Made the monothot page so much easier to read.
Various other cosmetic changes.
Moved site to A Small Orange. Paid hosting again, yay!
Quaron's Vermin Repellant now handles swarms better.
Fixed an HTML error in the titles of single-spell pages. (Oops.)
Moved most of the site from XHTML to HTML5.
Amoebaform explains how its displays are suppressed.
The psionic power Absorb is now called Amoebaform and has been tweaked somewhat. The display is now auditory instead of material, the forceful explusion mechanics have been (hopefully) simplified, and it no longer interacts with the Absorb spell.
The spell Absorb has had similar tweaking of its forceful expulsion mechanics, and explicitly states that it does not interact with Amoebaform.
Ray of Heat is now an Evocation spell instead of a Conjuration (Creation) spell. (This is in line with the 3.5E version of Ray of Frost.)
The Darkaralome god Lo'hemeh resides on the Shurrock layer of Bytopia.
Shower of Sparks has an alternate name: Globe of Sparks.
Quaron's Swarm of Gnats now has the Light descriptor, does not affect magical darkness, and its reflex save negates the spell. (Originally, the reflex save would 'halve the effect', which makes no sense.)
Doctor's Doom has always allowed spell resistance, but now it explicitly says so.
A Darkaralome's inherent spellcasting abilities are now explicitly labeled as spell-like abilities.
The wild surge tables were modified slightly: the tables now go from 1-100 instead of 0-99, and small tweaks were made to Swap and Lose, Swap and Keep, Psionic Display, Air, Earth, Fire, Negative, and Positive.
The backend was modified again to expend far less memory and processing time pulling up the various "sorting" pages.
Changed the OGC index and most subpages slightly, adding a header and some very minor CSS to them.
Changed some of the backend to simplify code.
Added a version of Teleport to the site. It is identical to the original spell, except that certain parts (Teleport Table, Mishap and False destination) have been redone to adhere to the principle that rolling higher should give the player better results. Off Target has also been simplified, using d% instead of 1d10×1d10, as that latter method is complicated and skews results towards smaller numbers.
Chase has been modified to be self-contained, not having to refer to Teleport. It is now less accurate than Greater Teleport, but slightly better than Teleport.
Monothotism was tweaked to match the area and range of Locate Object.
Lord Urik's Howl was bumped up a level and modified.
Some psionic powers were renamed or removed.
Psionic Howl was bumped up a level, moved to Telepathy (Compulsion), and was overhauled to more differentiate it from Lord Urik's Howl.
Psionic Chase is now restricted to psychoportation specialists, and was modified much like the Chase spell above.
Psychic Damp is now restricted to psychokinesis specialists.
New psychich warrior power: Flickering.
"Sorting" pages now auto-generate tables of contents: spells, disjunction, wild magic, psionics, feats and skills and magic items. Clicking on a line in the table will take you directly to that spell/item/whatever, as well as update the URL #hash for even easier bookmarking.
Added more information to the open game content listing, including spell types and dependencies.
Modified disjunction to be more in line with 3.5; a specialist disjoiner chooses any two schools to be prohibited. (Old method was prohibiting Transmutation; or any two from Evocation, Enchantment and Conjuration; or any three schools.)
Added an RSS feed.
Added this update page.
Moved site to 000webhost.com.
Rewrote much of the site, with great emphasis on the "sorting" pages; spells, disjunction, wild magic, psionics, feats and skills and magic items now use JQuery and sort information on the fly, while still retaining bookmarkability. (Previous method involved forms that posted to perl scripts.)
Rewrote the Open Game Content index to be more readable. Added extra links throughout. For instance, individual wild magic spells link back to the entry on wild magic, and the entry on wild magic links back to every wild magic spell.
Removed several bits of unfinished/unready content (mostly from disjunction).