As nondetection, but on a failed caster check, the diviner is given random, false information. The caster level check is made against a DC of 12 + your caster level. If you cast Wild Nondetection on yourself or an item currently in your possession, the DC is 16 + your caster level.
The information given to a failed divination is from a random location within a radius of the target of one mile per caster level. Successive divinations cast against the warded subject will default to the same random location.
Material component: Diamond dust worth 250gp.