Confusion*

Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 4, Bld 4, Brd 3, Madness 4, Trickery 4, Wtc 4
Components: V,S,M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: All creatures in a 15-ft. radius burst
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes

This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round.

Confusion Effects
d%Behavior
01-25Acts normally
26-50Does nothing but babble incoherently
51-75Deals 1d8 points of damage + Str modifier to self with item in hand
76-100Attacks nearest creature other than own familiar

A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Arcane material component: three nutshells.