FEATS

Feats are presented as they are in the Core Rulebooks. You can sort feats by name and type. Feats marked with an asterisk (*) are mostly or entirely taken directly from the Pathfinder SRD, and are presented here because other content on this site references them.

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True Woodsprite Flight

You have strengthened your wings to the point of actual flying ability.

Prerequisite: Woodsprite with Gliding Wings, Str 11, Dex 11, Con 13.

Benefit: You gain a Fly speed of 20 feet, and you always treat Fly as if it were a class skill. Your maneuverability is considered clumsy, and you can only fly while unencumbered (light load) and wearing light or no armor.

This feat serves as a prerequisite to the Flyby Attack, Hover and Wingover feats.

True Woodsprite FlightGeneral

Improved Woodsprite Flight

Prerequisite: Woodsprite with Gliding Wings, True Woodsprite Flight, Str 12, Dex 11, Con 14.

Benefit: You gain a bonus to your Fly speed and your maneuverability, and you are able to fly with heavier armor (albeit at reduced speed and maneuverability).

Special: You can take this feat up to four times. Each time, the Strength and Constitution prerequisites go up by 1. See the table below to for exact prerequisites and what benefits each feat can provide.

I.W.F. Feat Prereq. Total Bonus and Maneuverability with...
STR CON light or no armor medium armor heavy armor
1st 12 14 +10ft (poor) +0ft (clumsy) cannot fly
2nd 13 15 +20ft (average) +10ft (poor) +0ft (clumsy)
3rd 14 16 +30ft (good) +20ft (average) +10ft (poor)
4th 15 17 +40ft (perfect) +30ft (good) +20ft (average)
Improved Woodsprite FlightGeneral

Hover

*

You can hover in place with ease and can kick up clouds of dust and debris (if large enough).

Prerequisite: Fly speed (monster) or Woodsprite with Gliding Wings and True Woodsprite Flight (PC)

Benefit:You can halt your movement while flying, allowing you to hover without needing to make a Fly skill check.

If you are of size Large or larger and are hovering within 20 feet of the ground in an area with lots of loose debris, the draft from your wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Normal: Without this feat, you must make a Fly skill check to hover and you do not create a cloud of debris while hovering.

Hover*General

Wingover

*

You can make turns with ease while flying.

Prerequisite: Fly speed (monster) or Woodsprite with Gliding Wings, True Woodsprite Flight and Improved Woodsprite Flight (PC)

Benefit: Once each round, you can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement.

Normal: A flying creature can turn up to 90 degrees by making a DC 15 Fly skill check and expending 5 feet of movement. A flying creature can turn up to 180 degrees by making a DC 20 Fly skill check and expending 10 feet of movement.

Wingover*General

Flyby Attack

(Combat)*

You can make an attack before and after you move while flying.

Prerequisite: Fly speed (monster) or Woodsprite with Gliding Wings, True Woodsprite Flight and Improved Woodsprite Flight (PC)

Benefit: When flying, you can take a move action and another standard action at any point during the move. You cannot take a second move action during a round when you make a flyby attack.

Normal: Without this feat, you can only take a standard action either before or after your move action.

Flyby Attack*Combat

Flying Stun

(Combat)

You can fly directly at a combatant to increase the potentcy of your stunning fist.

Prerequisite: Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, base attack bonus +10, Fly speed.

Benefit: You must move in a straight line directly towards the target and then deliver your Stunning Fist in the same round. The DC to overcome your Stunning Fist increases by +1 for every five feet you fly. You may make turns (with successful uses of the Fly skill) before you move towards the target, and you may move afterwards if you have the Flyby Attack feat, but only the last straight line towards the target counts towards the DC bonus. If you are struck by an attack of opportunity while on this straight line, recalculate the DC as if you started from the point you were injured. The target of your attack is denied attacks of opportunity against you while you are flying straight at them.

Flying StunCombat