Brainiac Rats

SPECIAL ABILITIES
Hive Mind (Su)
Swarms and Gestalts

Brainiac rat swarms and gestalts have a hive mind, which makes them susceptible to mind-affecting spells. For the purposes of such spells, the swarm or gestalt is considered a single magical beast.

Merge (Su)

As a standard action, Brainiac rats can link their minds to form a swarm, or join a previously existing swarm or gestalt. Upon doing so, the merging party loses any remaining actions and ceases to be a separate entity. If the amount of rats in a swarm or gestalt hits a certain size threshold, it instantly becomes the new size.

Minimum ThreshholdSize
10Minor Swarm
40Lesser Swarm
50Small Gestalt
160Swarm
200Medium Gestalt
640Greater Swarm
800Large Gestalt
2560Superior Swarm
3200Huge Gestalt
Split (Su)
Swarms and Gestalts

A brainiac rat swarm or gestalt can separate some of its rats to create new swarms and/or reduce its size. Up to 10 rats can be released as a free action. A minor or lesser swarm can be released as a move action. A swarm can be released as a standard action. Larger swarms can only be released as a full-round action.

If the number of rats released lowers a swarm or gestalt below its size threshold (see marge above), it immediately becomes the new size. The newly released rats or swarm spawn next to the parent swarm or gestalt. If the parent drops in size, the new rats or swarm must spawn in a space previously occupied by the parent swarm.

The new rats or swarm roll initiative at the start of the next round of combat. They are not considered flat-footed, but they cannot take attacks of opportunity until their first action.

Helping Rat (Sp)

Brainiac rats can cast helping hand as a spell-like ability once per day. When they do, the "hand" takes the form of a ghostly rat.

Call Reinforcements (Su)

As a full-round action, brainiac rats can send out a telepathic SOS to other brainiac rats in the area. A call can reach other brainiac rats within 400ft + 40ft per caster level. This distance is given in the statblocks above.

Reinforce (Su)

Brainiac rats can respond to another rat's call reinforcements by using their dimension door ability as an immediate action, appearing by the calling rat's side. The calling rat must be within the receiving rat's ability range. The rat, swarm or gestalt appears just before the start of the caller's turn. If enough rats are present, they automatically form a swarm of the appropriate size and can act immediately. If more than one is present, the swarm or gestalt with the most hit points takes primacy.

If the receiving rat is out of range or otherwise cannot respond immediately, the rat remembers the location of the call for 1 minute and can dimension door there as normal, though they must wait until their next turn to attempt to merge with the caller.

Adaptive Focus (Su)
Non-Minor Swarms and Gestalts

When a gestalt or swarm of sufficient size forms, it may choose to swap out some or all of its Focus or Spell-Like Ability feats for any others on this list: Ability Focus, Bouncing Spell-Like Ability, Reach Spell-Like Ability, Spell Focus and Greater Spell Focus. The new feat may target a different ability or school of magic.

The chosen feat remains with the swarm or gestalt until it disbands. If it increases in size, it can swap out newly gained feats, but cannot swap out a feat it already swapped or accepted as-is.

Form Gestalt (Su)
Lesser Swarm, Swarm, Greater Swarm, Superior Swarm

A swarm of sufficient size can transform itself into a gestalt, appearing to coallesce into a single being made up of dozens of indivudual rats acting as muscles, bones and so forth. This gestalt typically takes the form of a ratfolk, though it can take any appropriate-sized form it chooses. The gestalt is capable of speech, though it's voice a bit halting and raspy.

Forming a gestalt is a full-round action that provokes attacks of opportunity. They are still considered a swarm until the process is complete, at which point they lose the swarm subtype and are treated as a single magical beast.

Starting SwarmNumber of RatsGestalt
Lesser Swarm or Swarm50-199Small Gestalt
Swarm or Greater Swarm200-799Medium Gestalt
Greater or Superior Swarm800-3199Large Gestalt
Superior Swarm3200+Huge Gestalt
Body of Teeth (Ex)
Gestalts

An opponent that grapples or is grappled by a gestalt automatically takes damage equal to the gestalt's slam attack, as the constituent rats bite and claw in defense. This is a piercing and slashing attack that happens at the start of the gestalt's turn.

Destruction by Reduction (Su)
Swarms and Gestalts

A swarm or gestalt that is reduced to zero hit points does not automatically die. Instead, it changes into a swarm or gestalt of the next lower size with its full amount of hit points. The number of rats composing it drops to the halfway point of the new size.

If more damage is dealt to the swarm/gestalt than it has hit points, the excess damage is applied to the new, smaller group. (This may cause it to drop yet another size, which continues the process.)

A gestalt reduced this way can opt to reduce to a swarm instead of the next gestalt down, but a swarm cannot reduce into a gestalt. A small gestalt is always reduced to a lesser swarm at 0hp, and a minor swarm reduced to 0hp turns into 1d4+1 individual rats with no excess damage applied to them.

Starting SizeNew SizeRats Contained
Huge GestaltSuperior Swarm2880
Large Gestalt2000
Superior SwarmGreater Swarm1600
Large GestaltGreater Swarm720
Medium Gestalt500
Greater SwarmSwarm400
Medium GestaltSwarm180
Small Gestalt125
SwarmLesser Swarm100
Small Gestalt
Lesser SwarmMinor Swarm25
Minor Swarm1d4+1 brainiac rats
Reflexive Dodge (Ex)
Swarms

The constituent rats in a swarm can jump out of the way of incoming attacks, forming holes in the mass. They have a +4 dodge bonus to AC.

Mind Blast (Su)
Non-Minor Swarms and Gestalts

As a standard action, a gestalt or swarm can emit a wave of pure mental energy in a 60ft cone. Targets caught in the blast must make a Will save or gain a negative status condition. The base DC is Charisma-based and is given in the stat block, and is modified according to the condition chosen. This condition is chosen by the swarm/gestalt when it makes this attack; it can't choose different conditions for different targets.

ConditionDurationDC Mod
Shaken1 minute+2
Frightened1d6 rounds+0
Panicked1d4 rounds-2
Cowering1d4 rounds-2
Sickened1 minute+2
Staggered1d6 rounds+0
Stunned1d4 rounds-2
Confused1d4 rounds-2

This is a mind-affecting enchantment effect. If the chosen condition is shaken, frightened, panicked or cowering, it is also a fear effect.

Brainiac rats are immune to all mind blasts.

Psychic Armor (Su)
Greater Swarm, Superior Swarm and Gestalts

The gestalt or swarm has enough power and focus to mentally create a physical barrier between it and its enemies. This provides a +7 armor bonus, and is a force effect.

Force Slam (Su)
Gestalts

The gestalt's slam attacks are enhanced by the potency of their mental focus. Their base damage is one step higher than their size would indicate, and they add their Intelligence bonus to damage dealt. These attacks are considered to be force effects for purposes of hitting ethereal creatures and the like.

Psychic Spellcasting (Su)
Gestalts

A gestalt can cast spells as a psychic. Its caster level and spell splots are determined by its size.

SizeCLSpell slots per day
1st2nd3rd4th5th6th7th
Small96653
Medium1166653
Large13666653
Huge156666653

Owing to the diverse talents of brainiac rats, each gestalt has access to slightly more spells known than a psychic of an equivalent level.

SizeSpells known
0th1st2nd3rd4th5th6th7th
Small96543
Medium966543
Large9666543
Huge96666543

Upon forming, a gestalt "learns" its spells. You can choose these yourself or determine them randomly from the suggested list below:

  • 0-level knacks: detect magic, ghost sound, haunted fey aspect, know direction, mage hand, mending, message, open/close, prestidigitation, telekinetic projectile
  • 1st level spells: adhesive spittle, ant haul, charm animal, charm person, comprehend languages, enlarge person, expeditious retreat, identify, mind thrust i, reduce person, remove fear, sow thought, vanish
  • 2nd level spells: augury, blindness/deafness, blur, bullet shield, confess, eagle eye, hideous laughter, hold animal, hold person, id insinuation i, invisibility, make whole, mental barrier i, mind thrust ii, minor image, paranoia, pilfering hand, seek thoughts, share memory, suggestion, thought shield i
  • 3rd level spells: adjustable disguise, burst of speed, clairaudience/clairvoyance, dispel magic, dream shield, ego whip i, find fault, haste, id insinuation ii, major image, mental barrier ii, mind thrust iii, slow, synaptic pulse, thought shield ii, wall of nausea, waves of blood
  • 4th level spells: charm monster, divination, dominate animal, ego whip ii, fool's teleport, freedom of movement, id insinuation iii, illusory wall, intellect fortress i, greater invisibility, mind thrust iv, mental barrier iii, out of sight, sending, telekinesis, telepathic bond, thought shield iii, vicarious view
  • 5th level spells: mass charm person, dominate person, ego whip iii, explode head, fabricate, feeblemind, hold monster, id insinuation iv, intelect fortress ii, mental barrier iv, mind fog, mind thrust v, modify memory, passwall, persistent image, psychic crush i, greater synaptic pulse, telepathy, thought shield iv, tower of iron will i, wall of ectoplasm, wall of force
  • 6th level spells: blade barrier, disintegrate, ego whip iv, enemy hammer, ethereal jaunt, intellect fortress iii, mental barrier v, mislead, mind thrust vi, permanent image, psychic crush ii, thought shield v, tower of iron will ii, unwilling shield, veil
  • 7th level spells: defending sword, ectoplasmic eruption, ego whip v, forcecage, mass hold person, mage's sword, psychic crush iii, repulsion, sequester, tower of iron will iii, word of recall, walk through space

A gestalt's primary spellcasting ability is Charisma. Medium gestalts and larger have Spell Focus (enchantment) by default, increasing enchantment spells' DCs by +1.

SizeSpell DCs
0th1st2nd3rd4th5th6th7th
Small1314151617
Medium151617181920
Large17181920212223
Huge1920212223242526

A gestalt that increases size keeps its currently known spells and adds new ones. A gestalt that shrinks in size "forgets" spells, but re-learns the same spells if it increases in size later.

Upon increasing in size, if the gestalt has used some of its spell slots, it re-gains access to one spell slot of each level it can cast. Upon reduction in size, spell slots already cast are lost before other spell slots.

If a gestalt collapses into a swarm then reforms later, its collection of spells "known" may change, but the status of its spell slots are not.

Deliver Touch Spell By Proxy (Su)
Gestalts

Whenever a gestalt casts a spell or uses a spell-like ability with a range of touch, it may release a single brainiac rat to deliver the touch. This is a free action, and the rat acts immediately after the gestalt, and its touch attack in that round is a free action. If the attack misses, the rat can continue to attempt to deliver the spell, but must do so as part of a normal attack.

Alternately, the gestalt can throw the brainiac rat as a move action. Use the gestalt's base attack bonus plus its dexterity modifier to make a ranged touch attack. This attack has a 20ft range increment for a small gestalt and increases by 20ft for every size category above that. On success, the spell is delivered, and on failure the spell is lost. In either case, the thrown rat takes 1d6 fall damage for every range increment it is thrown. It can make a DC 16 Reflex save to only take half damage.

A gestalt cannot use split and deliver touch spell by proxy in the same round.

Semi-Amorphous (Ex)
Gestalts

A gestalt is immune to precision damage (like sneak attacks) and has a 50% chance to negate any critical hits confirmed against it. It also has a +5 bonus to its CMD when resisting the dirty trick, grapple and trip maneuvers.

All-Around Vision (Ex)
Gestalts

Despite having a clearly formed "front" and "back", a gestalt's component rats can still see in all directions. As a free action on anyone's turn, a gestalt can supress this ability and focus only on its "front". It can re-enable the ability as a swift action on its turn.

DESCRIPTION

Somewhat larger than normal rats, brainiac rats have sleek black or dark gray fur. Their eyes are a piercing blue, set in heads that look slightly too big for their body.

Brainiac rats prefer their own company to that of others, as it's much easier to communicate in a hive mind than verbally or even telepathically. Still, their thirst for knowledge often drives them into contact with beings, forming gestalts and using spells like adjustable disguise to walk secretly among the "normal" races. A typical disguise usually involves some sort of scarred throat, as a gestalt's speaking voice is quite coarse and raspy.

TACTICS

Brainiac rats prefer to avoid combat, using dimension door to escape early. If pressed, they will call reinforcements and focus on their mind blast and touch of mercy abilities to render the toughest combatants less of a threat while they form gestalt and unleash their spellcasting abilities.

Before combat, brainiac rats use their see beyond ability on themselves. These bonuses are already factored into their stats above.

ECOLOGY
Brainiac Rat
Environment underground, urban, temperate
Organization solitary, pair, pack (3-6), swarm or gestalt
Treasure varies

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