Update Log

Braniac rats replaced their see beyond spell-like ability with a supernatural ability that's always active.

Moved website to Hostinger, and finally upgraded it to https!

Liixak have slightly different claws and two new alternate racial traits.

Monothots are now direction bugs. They are now magical beasts, with some stat adjustments. The amberleish variant is now referred to as fellspawn, and torunish variants are called spellbane. Related spells have been renamed: Reorient Direction Bug and Mass Reorient Direction Bug.

New creature: braniac rats.

New PC race: Liixak.

Spells and Feats, when you're hiding PFSRD info, now mark it in the bookmarkable hash URL.

Many javascript changes and improvements.

Most filenames changed from .php to .html.

Added an initiative tracking tool to the site. Click the "see tutorial" button to get the rundown.

Added a couple of witch patrons and changed a few properties of the Woodsprite. They now have -2 Strength instead of -2 Charisma. The Brute racial trait can trade this for -2 Intelligence.

Updated/fixed domains and added subdomains for clerics of Ailalea and Lo'hemeh.

New archetype for Monks: Dread Monks. These seek to control their own fears and the fears of those around them.

New creature: The Frouryad. These are dryads that have transformed themselves into fearsome warriors. The page is incomplete and may change in the future as I sort things out.

True Woodsprite Flight and Improved Woodsprite Flight now have STR, DEX and CON prerequisites. The STR and CON prerequisites increase each time you take the latter feat.

Windstrike Monks must meet the prerequisites for True Woodsprite Flight to qualify for the archetype.

The Woodsprite, Half-Sprite and Darkaralome now have race traits. The latter race also has a social trait for non-Darkaralome.

The races above also now have tables of contents at the top of their articles.

The Woodsprite has been modified because I noticed I made a major goof during race creation. This prompted changes to its alternate racial traits, which then prompted changes to the Half-Sprite as well.

Unbelievable Aura and Credible Aura dropped to level 5 and are now Unbelievability and Credibility, matching them somewhat with the 3rd-level bard spell Glibness. Some text was clarified in Prismatic Wildwall (DC to determine composition) and Redirect Missiles (AC bonus).

Qoro's Dastardly Dynamics of Doom has been modified in a vain attempt to match it to other 9th-level PF spells.

Darkaralome now have an "Innate Magus" Archetype.

Added a "Windstrike Monk" Archetype to the Woodsprite race. Also added the Flying Stun feat.

MAJOR UPDATE

This site is now dedicated to the Pathfinder system (PF). Older information based on AD&D will continue to be available, and information based on the d20 system (D&D 3.5) will remain available as open game content. Everything left on the main site is intended for the Pathfinder system, and is still under the OGL.

The following changes have been made to bring everything more in line with PF:

Disjunction is no longer a school of magic. I invented it when I was younger because I was in love with the idea of creating a new school, but I never really completed it as well as I liked. Former disjunction spells are available as "regular" spells, except for ones that are largely duplicated by or don't really work with PF: Lock and Key, Scatterlight, Scattershadow, Greater Scattercalm, Greater Scatterwave, Speed Decay, Scattermind, Scatterspell, Hideous Decay and Trigger. The remaining spells have been changed somewhat. The Spellbane Afflication is now Mental Fluctuations and has a changed material component. Fester Wound and Scatterthought have been changed mildly. Scatterwave has been replaced by the Pathfinder spell Globe of Tranqil Water (with minor modifications by me) and its counterpart Scattercalm is now Globe of Choppy Water. Many of those spells are now available to casters other than Sorcerers and Wizards, too.

Wild Magic is no longer a thing, since PF has "primal magic" that does basically the same thing. Some of the former "wild" spells are available as regular spells: Redirect Missiles, Wild Speech, Wild Nondetection, Prismatic Wildwall and Prismatic Wildsphere.

The "feats and skills" page is now simply the feats page. Only the True Woodsprite Flight, Flyby Attack, Hover and Wingover feats remain (three of which are mostly unchanged PF feats).

All non-PF information has been removed from the PC races.

The Darkaralome's 'Lomepick has updated stats.

Magic Items have a new, Pathfindery look. All have been updated somewhat.

And in the middle of all this, I added a spell from the SRD: Dominate Animal.

Added more Favored Class bonuses to Woodsprite, Half-Sprite and Darkaralome. In addition, racial traits were modified in the last two, mostly by adding missing text. However, Darkaralome now has Cave Dweller as an alternate trait, replaced by the new Clockworker racial trait.

Heavy changes to the monothot. Added Confusion to list of spells.

Brand new design, a decent tweak on the old one. All major pages have collapsing menus. The Flame font in the title image now loads as a webfont. Clicking on a random quote will give you a new random quote. Plus other small changes.

At some point, the Woodsprite, Half-Sprite and Darkaralome pages were given Pathfinder and 3.5e sections. I forget when.

New Woodsprite feats: True Woodsprite Flight, Flyby Attack, Hover and Wingover. These are for the Pathfinder system. Previous Woodsprite feats have been marked as for the 3.5e system.

Internal code changed on sortable pages.

Site moved to Tsohost.

Changed all sortable pages so that they now automatically sort and display as soon as you visit them. This is much more user-friendly, and I probably neglected it only because of how freaking HUGE some of these pages will be.

Changed the abilities page to now sort feats and skills together as one unit.

Changed all occurrences of Quaron with Qoro, which is the name I'm going with from now on.

Moved entire site to a new domain: dnd.jasontank.net.

Amoebaform is now Ooze Mimicry, because generic fantasy people don't know what an amoeba is, but they sure do understand oozes!

Cleaned up all pages to be mobile-friendly.

Added sliding menu to sortable pages for easier navigation.

Made the monothot page so much easier to read.

Various other cosmetic changes.

Moved site to A Small Orange. Paid hosting again, yay!

Drain Magic and Psychic Damp are emanations again. Don't know what I was thinking there....

Quaron's Vermin Repellant now handles swarms better.

Fixed an HTML error in the titles of single-spell pages. (Oops.)

Moved most of the site from XHTML to HTML5.

Amoebaform explains how its displays are suppressed.

Added vital stats (age, weight, etc.) to the Darkaralome, Woodsprite and Half-Sprite races.

Greatly expanded the open game content of the Darkaralome, Woodsprite and Half-Sprite races.

The psionic power Absorb is now called Amoebaform and has been tweaked somewhat. The display is now auditory instead of material, the forceful explusion mechanics have been (hopefully) simplified, and it no longer interacts with the Absorb spell.

The spell Absorb has had similar tweaking of its forceful expulsion mechanics, and explicitly states that it does not interact with Amoebaform.

All psionic powers have been released as open game content: Amoebaform, Psionic Chase, Flickering, Psionic Howl, Psionic Sparks, and Psychic Damp.

Drain Magic and Psychic Damp are now 10-foot spheres instead of 10-foot emanations. (There are a number of ways you can abuse an emanation....)

Ray of Heat is now an Evocation spell instead of a Conjuration (Creation) spell. (This is in line with the 3.5E version of Ray of Frost.)

The Darkaralome god Lo'hemeh resides on the Shurrock layer of Bytopia.

Shower of Sparks has an alternate name: Globe of Sparks.

Quaron's Swarm of Gnats now has the Light descriptor, does not affect magical darkness, and its reflex save negates the spell. (Originally, the reflex save would 'halve the effect', which makes no sense.)

Doctor's Doom has always allowed spell resistance, but now it explicitly says so.

A Darkaralome's inherent spellcasting abilities are now explicitly labeled as spell-like abilities.

The wild surge tables were modified slightly: the tables now go from 1-100 instead of 0-99, and small tweaks were made to Swap and Lose, Swap and Keep, Psionic Display, Air, Earth, Fire, Negative, and Positive.

The backend was modified again to expend far less memory and processing time pulling up the various "sorting" pages.

Changed the OGC index and most subpages slightly, adding a header and some very minor CSS to them.

Changed some of the backend to simplify code.

Made explicit mention of concentration checks and how to deal with them in Scattercalm, Scatterwave, Greater Scattercalm and Greater Scatterwave.

Spells:

Added a version of Teleport to the site. It is identical to the original spell, except that certain parts (Teleport Table, Mishap and False destination) have been redone to adhere to the principle that rolling higher should give the player better results. Off Target has also been simplified, using d% instead of 1d10×1d10, as that latter method is complicated and skews results towards smaller numbers.

Chase has been modified to be self-contained, not having to refer to Teleport. It is now less accurate than Greater Teleport, but slightly better than Teleport.

Monothotism was tweaked to match the area and range of Locate Object.

Lord Urik's Howl was bumped up a level and modified.

Powers:

Some psionic powers were renamed or removed.

Psionic Howl was bumped up a level, moved to Telepathy (Compulsion), and was overhauled to more differentiate it from Lord Urik's Howl.

Psionic Chase is now restricted to psychoportation specialists, and was modified much like the Chase spell above.

Psychic Damp is now restricted to psychokinesis specialists.

New psychich warrior power: Flickering.

"Sorting" pages now auto-generate tables of contents: spells, disjunction, wild magic, psionics, feats and skills and magic items. Clicking on a line in the table will take you directly to that spell/item/whatever, as well as update the URL #hash for even easier bookmarking.

Added more information to the open game content listing, including spell types and dependencies.

Modified disjunction to be more in line with 3.5; a specialist disjoiner chooses any two schools to be prohibited. (Old method was prohibiting Transmutation; or any two from Evocation, Enchantment and Conjuration; or any three schools.)

Added an RSS feed.

Added Trigger, Greater Scattercalm and Greater Scatterwave to disjunction and OGC.

Added Scattercalm and Scatterwave to disjunction and OGC.

Added this update page.

Moved site to 000webhost.com.

Rewrote much of the site, with great emphasis on the "sorting" pages; spells, disjunction, wild magic, psionics, feats and skills and magic items now use JQuery and sort information on the fly, while still retaining bookmarkability. (Previous method involved forms that posted to perl scripts.)

Rewrote the Open Game Content index to be more readable. Added extra links throughout. For instance, individual wild magic spells link back to the entry on wild magic, and the entry on wild magic links back to every wild magic spell.

Removed several bits of unfinished/unready content (mostly from disjunction).

Created woodsprite feats Improved Glide and Woodsprite Flight.

Made OGC the above feats, along with the Woodsprite and Half-Sprite.