Scattermind is the bane of every arcane spellcaster that comes against it, disjoining their minds and the spell potential within.
The caster can choose to target the highest, lowest, or random spells. If the target fails the save, the target loses 2d4+1 prepared spells (for wizards and other prepared-spell casters) or usable spell slots (for sorcerers, bards and other spontaneous casters). The caster can choose to affect the target's highest-level spells, lowest-level spells, or randomly-chosen spells. If the random option is chosen, randomly determine which spells are removed from all of the target's spell levels. Otherwise, randomly determine which ones are lost from the furthest spell level. If that spell level is depleted, move on to the next level and continue until the maximum number of spells are removed. (If the target has fewer spells than scattermind would purge, she loses them all with no further effect.)
Example: A wizard has three seventh-level spells and four sixth-level spells when a disjoiner casts scattermind on her, seeking her highest spells. She fails the save, then rolls 2d4+1, resulting in 6. She loses all three seventh-level spells, and three randomly-chosen sixth-level spells.
On a successful save, the target still loses 1d4 spells or spell slots, always chosen randomly from all spell levels.
This loss is not permanent; spells and spell slots lost in this way are treated as if they were cast normally.
Material component: A Spellbane monothot. The caster must be within its aura and overcome it for this spell to work.