Mental Lottery
Transmutation [Wild]
Level: Sor/Wiz 4
Components: V,S,M
Casting Time: 1 standard action
Range: Short (25 ft + 5 ft/2 levels)
Effect: Ray
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: Yes

When you cast this spell, roll 1d6. Depending on the result, this spell grants an enhancement bonus to either Intelligence, Wisdom or Charisma, and a -4 penalty to the other two.

d6IntWisCha
1-2+4-4-4
3-4-4+4-4
5-6-4-4+4

If a spellcaster receives a bonus to his primary ability score, he does not receive any new spells. However, a penalty may cause him to lose the ability to cast any higher-level spells or spell slots he hasn't yet used. Memorized spells are not erased, nor are inactive spell slots considered spent; they can be used when the spellcaster's ability score returns to normal.

Material Component: A sheaf of gilt-edged paper, with the words Intelligence, Wisdom and Charisma written on it in golden ink, costing at least 10gp.

Read more about Wild Magic.
Back to more Open Game Content.