Abjuration [Wild]
Level:
Sor/Wiz 9
Components:
V
Range:
10 feet
Effect:
A 10-ft radius sphere centered on you

This spell functions like Prismatic Wildwall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from many forms of attack. The sphere flashes in many colors of the visible spectrum.

The sphere's blindness effect on creatures with less than 8 HD lasts 2d4x10 minutes.

You can pass into and out of the Prismatic Wildsphere and remain near it without harm. However, when you're inside it, the sphere blocks any attempt to project something through the sphere (including spells). Other creatures that attempt to attack you or pass through suffer the effects of each color, one at a time.

Typically, only the upper hemisphere of the globe will exist, since you are at the center of the sphere, so the lower half is usually excluded by the floor surface you are standing on.

The colors of the sphere have the same effects as the colors of a Prismatic Wildwall. The composition and order of the colors in the sphere are determined in the same way as Prismatic Wildwall.

Prismatic Wildsphere can be made permanent with a permanency spell.

All or part of this spell is open game content, as described here.