This spell causes seven shimmering, intertwined, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.
|1d8||Color of Beam||Effect|
|1||Red||20 points fire damage (Reflex half)|
|2||Orange||40 points acid damage (Reflex half)|
|3||Yellow||80 points electricity damage (Reflex half)|
|4||Green||Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead)|
|5||Blue||Turned to stone (Fortitude negates)|
|6||Indigo||Insane, as insanity spell (Will negates)|
|7||Violet||Sent to another plane (Will negates)|
|8||Struck by two rays; roll twice more, ignoring any "8" results.|
Note: This identical to the original spell, except that it now has the Wild descriptor.