Mental Lottery
Transmutation [Wild]
Level: Sor/Wiz 4
Components: V,S,M
Casting Time: 1 standard action
Range: Short (25 ft + 5 ft/2 levels)
Effect: Ray
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: Yes

When you cast this spell, roll 1d6. Depending on the result, this spell grants an enhancement bonus to either Intelligence, Wisdom or Charisma, and a -4 penalty to the other two.

d6IntWisCha
1-2+4-4-4
3-4-4+4-4
5-6-4-4+4

If a spellcaster receives a bonus to his primary ability score, he does not receive any new spells. However, a penalty may cause him to lose the ability to cast any higher-level spells or spell slots he hasn't yet used. Memorized spells are not erased, nor are inactive spell slots considered spent; they can be used when the spellcaster's ability score returns to normal.

Material Component: A sheaf of gilt-edged paper, with the words Intelligence, Wisdom and Charisma written on it in golden ink, costing at least 10gp.

The material above is Open Game Content.
Read more about Wild Magic.
Back to more Open Game Content.